캔버스에 점을 그렸는데 다른곳에 또 찍으면 지워지는데 안지워지고 있었으면 좋겠습니다/
어떻게 해야되나요??
package com.testt;
import android.R.color;
import android.content.Context;
import android.graphics.Canvas;
import android.graphics.Color;
import android.graphics.Paint;
import android.provider.ContactsContract.CommonDataKinds.Event;
import android.view.MotionEvent;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
public class CustomView extends View {
private Paint paint;
int thisX, thisY;
public CustomView(Context context) {
super(context);
paint = new Paint();
paint.setColor(Color.RED);
}
public boolean onTouchEvent(MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_DOWN){
Toast.makeText(super.getContext(), "모션:"+event.getX()+","+event.getY(), 1000).show();
thisX = (int)event.getX();
thisY = (int)event.getY();
invalidate();
}
return super.onTouchEvent(event);
}
public void onDraw(Canvas canvas) {
super.onDraw(canvas);
canvas.drawPoint(thisX, thisY,paint);
}
private void drawPoint(int thisX2, int thisY2, Paint paint2) {
// TODO Auto-generated method stub
}
}
class PView extends View implements View.OnTouchListener {
private static final String TAG = "DrawView";
private static final float MINP = 0.25f;
private static final float MAXP = 0.75f;
private Path mPath;
private Paint mPaint;
private ArrayList<Path> paths = new ArrayList<Path>();
public PView(Context context) {
super(context);
setFocusable(true);
setFocusableInTouchMode(true);
this.setOnTouchListener(this);
mPaint = new Paint();
mPaint.setAntiAlias(true);
mPaint.setDither(true);
mPaint.setColor(0xFFFFFFFF);
mPaint.setStyle(Paint.Style.STROKE);
mPaint.setStrokeJoin(Paint.Join.ROUND);
mPaint.setStrokeCap(Paint.Cap.ROUND);
mPaint.setStrokeWidth(6);
}
@Override
protected void onSizeChanged(int w, int h, int oldw, int oldh) {
super.onSizeChanged(w, h, oldw, oldh);
}
@Override
protected void onDraw(Canvas canvas) {
for (Path p : paths){
canvas.drawPath(p, mPaint);
}
}
private float mX, mY;
private static final float TOUCH_TOLERANCE = 4;
private void touch_start(float x, float y) {
mPath = new Path();
paths.add(mPath);
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX)/2, (y + mY)/2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
}
@Override
public boolean onTouch(View arg0, MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}



APIDemo -> Graphics ->FingerPaint 참고하시면 해결하실거같아요