public class GameActivity extends Activity
02.{ 03. GameView gameview; 04. private boolean f_Pause = false; 05. private boolean f_Resume = false; 06. public void onCreate(Bundle savedInstanceState) { 07. super.onCreate(savedInstanceState); 08. 09. requestWindowFeature(Window.FEATURE_NO_TITLE); 10. getWindow().setFlags(WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); 11. 12. setContentView(R.layout.game); 13. /* 14. MediaPlayer player = MediaPlayer.create(this, R.raw.play); 15. player.setVolume(0.8f, 0.8f); 16. player.setLooping(true); 17. player.start(); 18. */19. 20. } 21. 22. @Override23. public void onDestroy() { 24. if(f_Pause) 25. ; 26. else27. super.onDestroy(); 28. }01.@Override02.public void onResume() { 03. if(f_Pause) 04. { 05. f_Pause = false; 06. gameview.resumeGame(); 07. } 08. super.onResume(); 09.} 10.@Override11.public void onPause() { 12. f_Pause = true; 13. gameview.pauseGame(); 14. super.onPause(); 15.}1.static class GameView extends SurfaceView implements Callback, Runnable {1.
Activity안에 SurfaceView를 두고 코딩중입니다. 이 Activity가 실행되면 gameview가 활성화 되고,
다시 홈버튼이나 뒤로가기를 누르게 될경우 프로그램이 종료되면서
순서대로 onPause() -> onDestroy() 가 발생하게 되는데요.
제가 구현하고 싶은부분은 onPause() 가 호출될때 f_Pause = true로 하여 Pause 상태가 되었다고 표시를 하고,
View에서의 객체에서 pauseGame() 으로 View에서의 스레드를 멈춰주는 메소드를 호출한후에,
Destory()가 호출되면 Activity가 사라지지않고 백그라운드에 두고 다시 게임을 켯을때 Resume 처리를 해주고 싶습니다.
이 방식대로 하게되면 NullPointerError 가 나는데 어떻게 구현해야 할까요?
Log 내역입니다.
11-09 12:39:13.153: ERROR/AndroidRuntime(335): FATAL EXCEPTION: main
11-09 12:39:13.153: ERROR/AndroidRuntime(335): java.lang.RuntimeException: Unable to pause activity {com.android.game/com.android.game.GameActivity}: java.lang.NullPointerException
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.app.ActivityThread.performPauseActivity(ActivityThread.java:2329)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.app.ActivityThread.performPauseActivity(ActivityThread.java:2286)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.app.ActivityThread.handlePauseActivity(ActivityThread.java:2266)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.app.ActivityThread.access$1700(ActivityThread.java:117)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.app.ActivityThread$H.handleMessage(ActivityThread.java:939)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.os.Handler.dispatchMessage(Handler.java:99)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.os.Looper.loop(Looper.java:123)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.app.ActivityThread.main(ActivityThread.java:3647)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at java.lang.reflect.Method.invokeNative(Native Method)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at java.lang.reflect.Method.invoke(Method.java:507)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at com.android.internal.os.ZygoteInit$MethodAndArgsCaller.run(ZygoteInit.java:839)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at com.android.internal.os.ZygoteInit.main(ZygoteInit.java:597)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at dalvik.system.NativeStart.main(Native Method)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): Caused by: java.lang.NullPointerException
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at com.android.game.GameActivity.onPause(GameActivity.java:84)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.app.Activity.performPause(Activity.java:3853)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.app.Instrumentation.callActivityOnPause(Instrumentation.java:1190)
11-09 12:39:13.153: ERROR/AndroidRuntime(335): at android.app.ActivityThread.performPauseActivity(ActivityThread.java:2316)




onCreate에서 gameView = (GameView)findViewById(R.id.gameview); 이런 문장이 있어야 하지 않을까요?