////////////////////////// Vertex //
public class Vertex{
Vertex(float ax, float ay, boolean ad) {
x = ax;
y = ay;
Draw = ad;
}
float x;
float y;
boolean Draw;
}
아래소스는 맵에다가 그림을 그려주는데여;;
제가 만든 이미지를 이 클래스가 뜨면 넣고싶은데.....
동적으로 할수밖에없나여..? 주석처리된부분을 지우면 이미지가 나오긴하는데..
버튼도 여러가지 넣어야되서...그러는데;;
xml로 연결해서 사용하는법이 혹시 있나여..
xml로 <view class = "" 이런식으로 넣어서 했는데..
사용법을 모르겟어요;; 이렇게해서 뷰랑 연결되서 뷰가 생성되면 레이아웃에 설정한 이미지가 나오는지;;;
고수님들 좀 알려주세요^^
public class MapView extends View{
Paint mPaint;
float touchX=0;
float touchY=0;
boolean pDraw;
boolean pWriteDraw;
ArrayList<Vertex> arVertex;
ArrayList<Vertex> deVertex;
public MapView(Context context) {
super(context);
// paint class
mPaint = new Paint();
mPaint.setColor(Color.BLACK);
mPaint.setStrokeWidth(3);
mPaint.setAntiAlias(true);
pDraw = false;
pWriteDraw = false;
}
public MapView(Context context, AttributeSet attrs){
super(context, attrs);
}
public void onDraw(Canvas canvas) {
canvas.drawColor(Color.LTGRAY);
Paint Pnt = new Paint();
//Resources res = getResources();
//BitmapDrawable bd = (BitmapDrawable)res.getDrawable(R.drawable.autocar);
//Bitmap bit = bd.getBitmap();
//Display defaultDisplay = ((WindowManager)getSystemService(WINDOW_SERVICE)).getDefaultDisplay();
//
//canvas.drawBitmap(bit, null, new Rect(0, 0,defaultDisplay.getWidth(), defaultDisplay.getHeight()-50), null);
int verint = arVertex.size()-1;
for (int i=0;i<arVertex.size();i++) {
if (arVertex.get(i).Draw &&
((arVertex.get(verint).x >= 250 &&
arVertex.get(verint).x <= 308) &&
(arVertex.get(verint).y >= 2 &&
arVertex.get(verint).y <=50))){
canvas.drawLine(deVertex.get(i).x, deVertex.get(i).y,
arVertex.get(i).x, arVertex.get(i).y, mPaint);
pWriteDraw = false;
}
}
canvas.drawText("TOuchDOwn x = " + touchX+ "y="+touchY , 0, 20, mPaint);
}
public boolean onTouchEvent(MotionEvent event) {
if (event.getAction() == MotionEvent.ACTION_DOWN) {
if(!pDraw){
deVertex.add(new Vertex((float)299, (float)395, false));
deVertex.add(new Vertex((float)306, (float)20, false));
//arVertex.add(new Vertex((float)0.0, (float)0.0, false));
pDraw=true;
}
touchX=event.getX();
touchY=event.getY();
if(!pWriteDraw){
arVertex.add(new Vertex(event.getX(), event.getY(), true));
deVertex.add(new Vertex(event.getX(), event.getY(), true));
pWriteDraw = true;
}
this.invalidate();
return true;
}
return false;
}
}



