안드로이드 개발 질문/답변
(글 수 45,052)
아래 소스와 같이 그리고지우는것은 성공 하였는데
지울떄 paint를 mPaint.setXfermode(new PorterDuffXfermode(PorterDuff.Mode.CLEAR)); 로
바꾸고 지우면 지우는 순간(move) 지워지지 않고 손을떄는순간(touch_up)하는순간 지워지더군요
move할때 계속 지원지게 하려면 어떻한 방법이 있을까요?
조언 부탁 드리겠습니다
mPaint = new Paint(); mPaint.setAntiAlias(true); mPaint.setDither(true); mPaint.setColor(0xFF000000); mPaint.setStyle(Paint.Style.STROKE); mPaint.setStrokeJoin(Paint.Join.ROUND); mPaint.setStrokeCap(Paint.Cap.ROUND); mPaint.setStrokeWidth(12);
class MyView extends View {
Context context;
private Canvas mCanvas;
private static final String TAG = "MyView";
public MyView(Context context) {
super(context);
this.context = context;
mBitmap = Bitmap.createBitmap(480, 800, Bitmap.Config.ARGB_8888);
mBitmapPaint = new Paint(Paint.DITHER_FLAG);
mPath = new Path();
mCanvas = new Canvas(mBitmap);
}
public void onDraw(Canvas canvas) {
Log.i(TAG, "onDraw");
canvas.drawColor(Color.WHITE);
// canvas.
// for (int i = 0; i < list.size(); i++) {
// if (list.get(i).isDraw) {
// canvas.drawLine(list.get(i - 1).x, list.get(i - 1).y,
// list.get(i).x, list.get(i).y, mPaint);
// }
// }
canvas.drawBitmap(mBitmap, 0, 0, mBitmapPaint);
canvas.drawPath(mPath, mPaint); }
public void setColor(int color) {
mPaint.setColor(color);
}
private void touch_start(float x, float y) {
mPath.reset();
mPath.moveTo(x, y);
mX = x;
mY = y;
}
private void touch_move(float x, float y) {
float dx = Math.abs(x - mX);
float dy = Math.abs(y - mY);
if (dx >= TOUCH_TOLERANCE || dy >= TOUCH_TOLERANCE) {
mPath.quadTo(mX, mY, (x + mX) / 2, (y + mY) / 2);
mX = x;
mY = y;
}
}
private void touch_up() {
mPath.lineTo(mX, mY);
// commit the path to our offscreen
mCanvas.drawPath(mPath, mPaint);
// kill this so we don't double draw
mPath.reset();
}
@Override
public boolean onTouchEvent(MotionEvent event) {
float x = event.getX();
float y = event.getY();
switch (event.getAction()) {
case MotionEvent.ACTION_DOWN:
touch_start(x, y);
invalidate();
break;
case MotionEvent.ACTION_MOVE:
touch_move(x, y);
invalidate();
break;
case MotionEvent.ACTION_UP:
touch_up();
invalidate();
break;
}
return true;
}
}


