package com.akd;
import java.util.Timer;
import java.util.TimerTask;
import android.app.Activity;
import android.os.Bundle;
import android.os.Handler;
import android.view.View;
import android.view.animation.Animation;
import android.view.animation.AnimationUtils;
import android.view.animation.Animation.AnimationListener;
import android.widget.ImageView;
public class MainActivity extends Activity {
    /** Called when the activity is first created. */
 Animation anim;
 ImageView img;
 Handler handler = new Handler();
    @Override
    public void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.main);
        
        anim = AnimationUtils.loadAnimation(getApplicationContext(), R.anim.layout_up);
        anim.setAnimationListener(new AnimationListener() {
   public void onAnimationStart(Animation animation) {
    // TODO Auto-generated method stub
   }
   
   public void onAnimationRepeat(Animation animation) {
    // TODO Auto-generated method stub
   }
   public void onAnimationEnd(Animation animation) {
    // TODO Auto-generated method stub
    img.setVisibility(View.INVISIBLE);
   }
  });
        img = (ImageView)findViewById(R.id.ImageView01);
        Timer timer = new Timer();
        TimerTask task = new TimerTask() {
   @Override
   public void run() {
    // TODO Auto-generated method stub
    handler.post(new Runnable() {
     public void run() {
      // TODO Auto-generated method stub
      img.startAnimation(anim);
     }
    });
   }
  };
  timer.schedule(task, 3000);
    }
 @Override
 protected void onResume() {
  // TODO Auto-generated method stub
  super.onResume();
 }
}

애니메이션에 리스너를 달았는데요

 

만약 이미지뷰가 굉장히 많다면,,, 일일이 그걸 컨트롤해줄수는 없을거 같습니다.

 

애니메이션을 사용한 (startAnimation) View객체를 리스너에서 참조할 수 있는 방법이 있을까요?

 

설명이 맞게 되었는지 모르겠네요 ㅎㅎ;;;

 

onEndAnimation 부분에 들어가는 내용을 좀 바꿀수 있는 방법이 있을지를 질문드리는 겁니다. ㅎ;;